Tested Studies in Laboratory Teaching, 2001, Volume 22
Abstract
Students need to be challenged to think outside the familiar formats, and motivated to apply what they've learned in a non-threatening environment. This is why I make games for many of my biology courses. Most often these are played in the laboratory because the seating is more adaptable, set-up is easier, and time is more flexible. In this mini-workshop paper I hope to encourage others to design games for their curricula, as I have found students most receptive to the novelty.
Keywords: educational game
Clemson University (2000)
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